M:tG card similarity search
0 · Artifact
{T}: Tear Blacker Lotus into pieces. Add four mana of any one color. Remove the pieces from the game.
Name | Mana | Type | Text |
---|---|---|---|
Timberline Ridge | Land | Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. {T}: Add {R} or {G}. Put a depletion counter on Timberline Ridge. | |
Veldt | Land | Veldt doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Veldt. {T}: Add {G} or {W}. Put a depletion counter on Veldt. | |
Scavenger Grounds | Land — Desert | {T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards. | |
Gus | 2G | Creature — Gus | Gus enters the battlefield with a +1/+1 counter on it for each Magic game you have lost to one of your opponents since you last won a game against them. 2/2 |
Trenzalore Clocktower | Legendary Land | {T}: Add {U}. Put a time counter on Trenzalore Clocktower. {1}{U}, {T}, Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord. | |
Forensic Gadgeteer | 2U | Creature — Vedalken Artificer Detective | Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Activated abilities of artifacts you control cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana. 2/3 |
Dream Halls | 3UU | Enchantment | Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell. |
Pir, Imaginative Rascal | 2G | Legendary Creature — Human | Partner with Toothy, Imaginary Friend (When this creature enters the battlefield, target player may put Toothy into their hand from their library, then shuffle.) If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead. 1/1 |
Witch Engine | 5B | Creature — Horror | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {T}: Add {B}{B}{B}{B}. Target opponent gains control of Witch Engine. (Activate only as an instant.) 4/4 |
Kilnspire District | Plane — Ravnica | When you planeswalk to Kilnspire District or at the beginning of your precombat main phase, put a charge counter on Kilnspire District, then add {R} for each charge counter on it. Whenever chaos ensues, you may pay {X}. If you do, Kilnspire District deals X damage to any target. |