Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blackmail

B · Sorcery

Target player reveals three cards from their hand and you choose one of them. That player discards that card.

Similar cards

Color identity:
NameManaTypeText
Bloodfire Mentor 2RCreature — Efreet Shaman {2}{U}, {T}: Draw a card, then discard a card. 0/5
Necrogen Spellbomb 1Artifact {B}, Sacrifice Necrogen Spellbomb: Target player discards a card. {1}, Sacrifice Necrogen Spellbomb: Draw a card.
Pyromancy 2RREnchantment {3}, Discard a card at random: Pyromancy deals damage to any target equal to the mana value of the discarded card.
Cao Cao, Lord of Wei 3BBLegendary Creature — Human Soldier {T}: Target opponent discards two cards. Activate only during your turn, before attackers are declared. 3/3
Hurkyl's Recall 1UInstant Return all artifacts target player owns to their hand.
Nath of the Gilt-Leaf 3BGLegendary Creature — Elf Warrior At the beginning of your upkeep, you may have target opponent discard a card at random. Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token. 4/4
Etched Oracle 4Artifact Creature — Wizard Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) {1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards. 0/0
Infernal Kirin 2BBLegendary Creature — Kirin Spirit Flying Whenever you cast a Spirit or Arcane spell, target player reveals their hand and discards all cards with that spell's mana value. 3/3
Volrath's Motion Sensor BEnchantment — Aura Enchant player As Volrath's Motion Sensor enters the battlefield, choose one of enchanted player's hands. That player balances Volrath's Motion Sensor on the back of that hand. When Volrath's Motion Sensor falls off the chosen hand, sacrifice Volrath's Motion Sensor and enchanted player loses 3 life.
Case of the Crimson Pulse 2REnchantment — Case When this Case enters the battlefield, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
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