Card Codex

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17 May 2024: Card library updated.

Blade of Selves

2 · Artifact — Equipment

Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip {4}

Similar cards

Color identity:
NameManaTypeText
Unfortunate Accident BInstant Spree (Choose one or more additional costs.) + {2}{B} — Destroy target creature. + {1} — Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Ratadrabik of Urborg 2WBLegendary Creature — Zombie Wizard Vigilance, ward {2} Other Zombies you control have vigilance. Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types. 3/3
Ancestral Mask 2GEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
Brutal Cathar 2WCreature — Human Soldier Werewolf When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2
Temur Sabertooth 2GGCreature — Cat {1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn. 4/3
Blastfire Bolt 5RInstant Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature.
Turn to Slag 3RRSorcery Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
Arcum's Sleigh 1Artifact {2}, {T}: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land.
Kjeldoran Guard 1WCreature — Human Soldier {T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands. 1/1
Crimson Acolyte 1WCreature — Human Cleric Protection from red {W}: Target creature gains protection from red until end of turn. 1/1
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