M:tG card similarity search
1 · Artifact — Equipment
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1}
| Name | Mana | Type | Text |
|---|---|---|---|
| Martyr for the Cause | 1W | Creature — Human Soldier | When Martyr for the Cause dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 2/2 |
| Spirit of the Season | 1GG | Creature — Treefolk Spirit | When Spirit of the Season enters the battlefield, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle. 3/3 |
| Harvester of Souls | 4BB | Creature — Demon | Deathtouch Whenever another nontoken creature dies, you may draw a card. 5/5 |
| Feral Prowler | 1G | Creature — Cat | When Feral Prowler dies, draw a card. 1/3 |
| Sunrise Cavalier | 1RW | Creature — Human Knight | Trample, haste If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control. 3/3 |
| Scarscale Ritual | 1U/B | Sorcery | As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Draw two cards. |
| Promise of Loyalty | 4W | Sorcery | Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it. |
| Fleshmad Steed | 1B | Creature — Horse | Whenever another creature dies, tap Fleshmad Steed. 2/2 |
| Hoarding Recluse | 3G | Creature — Spider | Reach, deathtouch When Hoarding Recluse dies, put up to one other target card from a graveyard on the bottom of its owner's library. 2/3 |
| Liesa, Forgotten Archangel | 2WWB | Legendary Creature — Angel | Flying, lifelink Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. If a creature an opponent controls would die, exile it instead. 4/5 |