M:tG card similarity search
1 · Artifact — Equipment
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1}
Name | Mana | Type | Text |
---|---|---|---|
Expanded Anatomy | 3 | Sorcery — Lesson | Put two +1/+1 counters on target creature. It gains vigilance until end of turn. |
Crovax the Cursed | 2BB | Legendary Creature — Vampire Noble | Crovax the Cursed enters the battlefield with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. {B}: Crovax gains flying until end of turn. 0/0 |
Sengir Connoisseur | 3BB | Creature — Vampire | Flying Whenever one or more other creatures die, put a +1/+1 counter on Sengir Connoisseur. This ability triggers only once each turn. 3/3 |
Conclave Mentor | GW | Creature — Centaur Cleric | If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. When Conclave Mentor dies, you gain life equal to its power. 2/2 |
Baron Sengir | 5BBB | Legendary Creature — Vampire Noble | Flying Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir. {T}: Regenerate another target Vampire. 5/5 |
Invigorating Hot Spring | 1RG | Enchantment | Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it. Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.) Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn. |
Fungusaur | 3G | Creature — Fungus Dinosaur | Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. 2/2 |
Cenn's Tactician | W | Creature — Kithkin Soldier | {W}, {T}: Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature each combat. 1/1 |
Archangel of Thune | 3WW | Creature — Angel | Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control. 3/4 |
Holy Frazzle-Cannon | Artifact — Equipment | Whenever equipped creature attacks, put a +1/+1 counter on that creature and each other creature you control that shares a creature type with it. Equip {1} |