Card Codex

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17 May 2024: Card library updated.

Blade of the Bloodchief

1 · Artifact — Equipment

Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1}

Similar cards

Color identity:
NameManaTypeText
Arwen, Mortal Queen 1GWLegendary Creature — Elf Noble Arwen, Mortal Queen enters the battlefield with an indestructible counter on it. {1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen. 2/2
Caldaia Strongarm 4GCreature — Human Warrior When Caldaia Strongarm enters the battlefield, put two +1/+1 counters on target creature. Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 2/3
Take Up the Shield 1WInstant Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Ornery Tumblewagg 2GCreature — Brushwagg Mount At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 2/2
Ironpaw Aspirant 1WCreature — Cat Warrior When Ironpaw Aspirant enters the battlefield, put a +1/+1 counter on target creature. 1/2
Promising Duskmage 2BCreature — Human Warlock When Promising Duskmage dies, if it had a +1/+1 counter on it, draw a card. 2/3
Dirtcowl Wurm 4GCreature — Wurm Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm. 3/4
Khabál Ghoul 2BCreature — Zombie At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn. 1/1
Trap Essence GURInstant Counter target creature spell. Put two +1/+1 counters on up to one target creature.
Now for Wrath, Now for Ruin! 3WSorcery Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.
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