M:tG card similarity search
2W · Creature — Fox Ninja
Ninjutsu {3}{W} ({3}{W}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Double strike 2/2
Name | Mana | Type | Text |
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Akron Legionnaire | 6WW | Creature — Giant Soldier | Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack. 8/4 |
Searchlight Geist | 2B | Creature — Spirit | Flying {3}{B}: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 2/1 |
Voice of Truth | 3W | Creature — Angel | Flying, protection from white 2/2 |
Hellspur Brute | 4R | Creature — Minotaur Mercenary | Affinity for outlaws (This spell costs {1} less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.) Trample 5/4 |
Fumiko the Lowblood | 2RR | Legendary Creature — Human Samurai | Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each combat if able. 3/2 |
Zagras, Thief of Heartbeats | 4BR | Legendary Creature — Vampire Rogue | This spell costs {1} less to cast for each creature in your party. Flying, deathtouch, haste Other creatures you control have deathtouch. Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker. 4/4 |
Apostle's Blessing | 1W/P | Instant | ({W/P} can be paid with either {W} or 2 life.) Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn. |
Shining Armor | 1W | Artifact — Equipment | Flash When Shining Armor enters the battlefield, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Flamerush Rider | 4R | Creature — Human Warrior | Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 3/3 |
Candlegrove Witch | 1W | Creature — Human Warlock | Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn. 2/2 |