Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blade-Blizzard Kitsune

2W · Creature — Fox Ninja

Ninjutsu {3}{W} ({3}{W}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Double strike 2/2

Similar cards

Color identity:
NameManaTypeText
Leonin of the Lost Pride 1WCreature — Cat Warrior When Leonin of the Lost Pride dies, exile target card from an opponent's graveyard. 3/1
Teysa, Envoy of Ghosts 5WBLegendary Creature — Human Advisor Vigilance, protection from creatures Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying. 4/4
Geyserfield Stalker 4BCreature — Elemental Menace (This creature can't be blocked except by two or more creatures.) Landfall — Whenever a land enters the battlefield under your control, Geyserfield Stalker gets +2/+2 until end of turn. 3/2
Tainted Adversary 1BCreature — Zombie Deathtouch When Tainted Adversary enters the battlefield, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many 2/2 black Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) 2/3
Warping Wurm 2GUCreature — Wurm Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) At the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}. Whenever Warping Wurm phases in, put a +1/+1 counter on it. 1/1
Prismatic Strands 2WInstant Prevent all damage that sources of the color of your choice would deal this turn. Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Kinscaer Harpoonist 3UCreature — Kithkin Soldier Flying Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn. 2/2
Sixth Sense GEnchantment — Aura Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."
Zodiac Horse 3GCreature — Horse Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 3/3
Might of the Ancestors 2WEnchantment At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.
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