M:tG card similarity search
1 · Artifact — Equipment
Equipped creature gets +1/+1. As long as equipped creature is a Human or an Angel, it has vigilance. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Name | Mana | Type | Text |
---|---|---|---|
Thunderhead Squadron | 5U | Creature — Human Knight | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying 3/4 |
Paradise Druid | 1G | Creature — Elf Druid | Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) {T}: Add one mana of any color. 2/1 |
Olivia's Midnight Ambush | 1B | Instant | Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead. |
Knight of the New Coalition | 3W | Creature — Human Knight | Vigilance When Knight of the New Coalition enters the battlefield, create a 2/2 white and blue Knight creature token with vigilance. 2/2 |
Scrapyard Steelbreaker | 3R | Artifact Creature — Human Warrior | {1}, Sacrifice another artifact: Scrapyard Steelbreaker gets +2/+1 until end of turn. 3/4 |
Guard Duty | W | Enchantment — Aura | Enchant creature Enchanted creature has defender. |
Frazzled Editor | 1R | Creature — Human Bureaucrat | Protection from wordy (Something is wordy if it has four or more lines of rules text.) 2/2 |
Take Heart | W | Instant | Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control. |
Messenger's Speed | R | Enchantment — Aura | Enchant creature Enchanted creature has trample and haste. |
Gold Rush | 1G | Instant | Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control. |