Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bladed Pinions

2 · Artifact — Equipment

Equipped creature has flying and first strike. Equip {2}

Similar cards

Color identity:
NameManaTypeText
Gut, Devious Fanatic 4URRLegendary Creature — Goblin Shaman When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it's 3/3 and has flying and haste. Sacrifice it at the beginning of your next end step. 5/4
Livewire Lash 2Artifact — Equipment Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to any target." Equip {2}
Roc Charger 2WCreature — Bird Flying Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn. 1/3
Thought Devourer 2UUCreature — Beast Flying Your maximum hand size is reduced by four. 4/4
Frostwind Invoker 4UCreature — Merfolk Wizard Flying {8}: Creatures you control gain flying until end of turn. 3/3
Kusari-Gama 3Artifact — Equipment Equipped creature has "{2}: This creature gets +1/+0 until end of turn." Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Broodmate Dragon 3BRGCreature — Dragon Flying When Broodmate Dragon enters the battlefield, create a 4/4 red Dragon creature token with flying. 4/4
Timber Paladin 1GArtifact Creature — Knight As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3. As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance. As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample. 1/1
Fetid Imp 1BCreature — Imp Flying {B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 1/2
Garrison Griffin 2WCreature — Griffin Flying Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn. 2/2
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