Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bladed Sentinel

4 · Artifact Creature — Construct

{W}: Bladed Sentinel gains vigilance until end of turn. 2/4

Similar cards

Color identity:
NameManaTypeText
Battlefield Promotion 1WInstant Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
Radiant, Serra Archangel 6WLegendary Creature — Angel Flying Tap another untapped creature you control with flying: Radiant, Serra Archangel gains protection from the color of your choice until end of turn. Partner (You can have two commanders if both have partner.) 6/4
Blood Lust 1RInstant If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
Doric, Owlbear Avenger Legendary Creature — Bird Bear Vigilance, trample When this creature transforms into Doric, Owlbear Avenger, other legendary creatures you control get +2/+2 and gain trample until end of turn. At the beginning of your upkeep, transform Doric. 6/6
Hyalopterous Lemure 4BCreature — Spirit {0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn. 4/3
Anax and Cymede 1RWLegendary Creature — Human Soldier First strike, vigilance Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn. 3/2
Lantern Scout 2WCreature — Human Scout Ally Rally — Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn. 3/2
Welkin Guide 4WCreature — Bird Cleric Flying When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. 2/2
Squad Commander 3WCreature — Kor Warrior When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. 3/3
Smogsteed Rider 2BBCreature — Human Wizard Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) 2/2
Page 108