M:tG card similarity search
3R · Creature — Boar
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) 3/2
Name | Mana | Type | Text |
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Lictor | 3G | Creature — Tyranid | Flash Pheromone Trail — When Lictor enters the battlefield, if a creature entered the battlefield under an opponent's control this turn, create a 3/3 green Tyranid Warrior creature token with trample. 3/3 |
Kaysa | 3GG | Legendary Creature — Elf Druid | Green creatures you control get +1/+1. 2/3 |
Selesnya Evangel | GW | Creature — Elf Shaman | {1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token. 1/2 |
Moss Kami | 5G | Creature — Spirit | Trample 5/5 |
Dawnhart Mentor | 2G | Creature — Human Warlock | When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token. Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers. 0/4 |
Waiting in the Weeds | 1GG | Sorcery | Each player creates a 1/1 green Cat creature token for each untapped Forest they control. |
Kraul Stinger | 2G | Creature — Insect Assassin | Deathtouch 2/2 |
Ferocious Werefox | 3G | Creature — Elf Fox Warrior | Trample 4/3 |
Proper Laboratory Attire | 1 | Artifact — Equipment | Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.) Equip {2} |
Witch-Maw Nephilim | GWUB | Creature — Nephilim | Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. 1/1 |