M:tG card similarity search
3BBRR · Legendary Creature — Zombie Dragon
Flying When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. {B}{R}: Dragon creatures get +1/+1 until end of turn. 4/4
Name | Mana | Type | Text |
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Wind Dancer | 1U | Creature — Faerie | Flying {T}: Target creature gains flying until end of turn. 1/1 |
Tireless Tribe | W | Creature — Human Nomad | Discard a card: Tireless Tribe gets +0/+4 until end of turn. 1/1 |
Ringwraiths | 4BB | Creature — Wraith Knight | When Ringwraiths enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life. When the Ring tempts you, return Ringwraiths from your graveyard to your hand. 5/5 |
Restless Ridgeline | Land | Restless Ridgeline enters the battlefield tapped. {T}: Add {R} or {G}. {2}{R}{G}: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land. Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature. | |
Giant Badger | 1GG | Creature — Badger | Whenever Giant Badger blocks, it gets +2/+2 until end of turn. 2/2 |
Kitesail Scout | W | Creature — Kor Scout | Flying 1/1 |
Wormfang Drake | 2U | Creature — Nightmare Drake | Flying When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake. When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control. 3/4 |
Aven Warcraft | 2W | Instant | Creatures you control get +0/+2 until end of turn. Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn. |
Steelclaw Lance | BR | Artifact — Equipment | Equipped creature gets +2/+2. Equip Knight {1} Equip {3} |
Frontier Siege | 3G | Enchantment | As Frontier Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add {G}{G}. • Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control. |