M:tG card similarity search
3BBRR · Legendary Creature — Zombie Dragon
Flying When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. {B}{R}: Dragon creatures get +1/+1 until end of turn. 4/4
Name | Mana | Type | Text |
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Agadeem's Awakening | XBBB | Sorcery | Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less. |
Airtight Alibi | 2G | Enchantment — Aura | Flash Enchant creature When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. Enchanted creature gets +2/+2 and can't become suspected. |
Cast Out | 3W | Enchantment | Flash When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. Cycling {W} ({W}, Discard this card: Draw a card.) |
Ichorid | 3B | Creature — Horror | Haste At the beginning of the end step, sacrifice Ichorid. At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield. 3/1 |
Valkyrie's Sword | 1W | Artifact — Equipment | When Valkyrie's Sword enters the battlefield, you may pay {4}{W}. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach Valkyrie's Sword to it. Equipped creature gets +2/+1. Equip {3} |
Gift of Wrath | 3R | Enchantment — Aura | Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) When Gift of Wrath leaves the battlefield, create a 2/2 red Spirit creature token with menace. |
Celestial Crusader | 2WW | Creature — Spirit | Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1. 2/2 |
Crashing Centaur | 4GG | Creature — Centaur | {G}, Discard a card: Crashing Centaur gains trample until end of turn. Threshold — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.) 3/4 |
Skywinder Drake | 2U | Creature — Drake | Flying Skywinder Drake can block only creatures with flying. 3/1 |
Heidar, Rimewind Master | 4U | Legendary Creature — Human Wizard | {2}, {T}: Return target permanent to its owner's hand. Activate only if you control four or more snow permanents. 3/3 |