M:tG card similarity search
2G · Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
| Name | Mana | Type | Text |
|---|---|---|---|
| Nettlevine Blight | 4BB | Enchantment — Aura | Enchant creature or land Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control." |
| Escaped Null | 3B | Creature — Zombie Berserker | Lifelink Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn. 1/2 |
| Whispersteel Dagger | 2B | Artifact — Equipment | Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell. Equip {3} |
| Indrik Stomphowler | 4G | Creature — Beast | When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment. 4/4 |
| Slice from the Shadows | XB | Instant | This spell can't be countered. (This includes by the ward ability.) Target creature gets -X/-X until end of turn. |
| Reliquary Monk | 2W | Creature — Human Monk Cleric | When Reliquary Monk dies, destroy target artifact or enchantment. 2/2 |
| Rampage of the Clans | 3G | Instant | Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token. |
| Jukai Trainee | 1G | Creature — Human Samurai | Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn. 2/2 |
| Heliod, Sun-Crowned | 2W | Legendary Enchantment Creature — God | Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn. 5/5 |
| Jor Kadeen, First Goldwarden | RW | Legendary Creature — Human Rebel | Trample Whenever Jor Kadeen, First Goldwarden attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card. 2/2 |