Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blanchwood Armor

2G · Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 for each Forest you control.

Similar cards

Color identity:
NameManaTypeText
Brass Squire 3Artifact Creature — Myr {T}: Attach target Equipment you control to target creature you control. 1/3
Compound Fracture BInstant Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.
Sythis, Harvest's Hand GWLegendary Enchantment Creature — Nymph Whenever you cast an enchantment spell, you gain 1 life and draw a card. 1/2
Bloodtithe Harvester BRCreature — Vampire When Bloodtithe Harvester enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") {T}, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery. 3/2
Putrid Leech BGCreature — Zombie Leech Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate only once each turn. 2/2
Juggletron 2RArtifact Creature — Clown Robot Trample Whenever Juggletron attacks, you may put an art sticker on it. Juggletron gets +3/+0 for each item in its art that's not touching Juggletron, another item, or the card frame. 0/4
Demon of Wailing Agonies 3BBCreature — Demon Flying Lieutenant — As long as you control your commander, Demon of Wailing Agonies gets +2/+2 and has "Whenever Demon of Wailing Agonies deals combat damage to a player, that player sacrifices a creature." 4/4
Runesword 6Artifact {3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.
Tidal Influence 2UEnchantment Cast this spell only if no permanents named Tidal Influence are on the battlefield. Tidal Influence enters the battlefield with a tide counter on it. At the beginning of your upkeep, put a tide counter on Tidal Influence. As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0. As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0. Whenever there are four or more tide counters on Tidal Influence, remove all tide counters from it.
Dual Casting 1REnchantment — Aura Enchant creature Enchanted creature has "{R}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy."
Page 443