Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blanket of Night

1BB · Enchantment

Each land is a Swamp in addition to its other land types.

Similar cards

Color identity:
NameManaTypeText
Relentless Skaabs 3UUCreature — Zombie As an additional cost to cast this spell, exile a creature card from your graveyard. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 4/4
Sacrifice BInstant As an additional cost to cast this spell, sacrifice a creature. Add an amount of {B} equal to the sacrificed creature's mana value.
Kaya, Intangible Slayer 3WWBBLegendary Planeswalker — Kaya Hexproof [+2]: Each opponent loses 3 life and you gain 3 life. [0]: You draw two cards. Then each opponent may scry 1. [−3]: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying in addition to its other types. Loyalty 6
Well of Life 4Artifact At the beginning of your end step, if you control no untapped lands, you gain 2 life.
Wolf-Skull Shaman 1GCreature — Elf Shaman Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, create a 2/2 green Wolf creature token. 2/2
Swell of Growth 1GInstant Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
Myth Realized WEnchantment Whenever you cast a noncreature spell, put a lore counter on Myth Realized. {2}{W}: Put a lore counter on Myth Realized. {W}: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."
Shambling Vent Land Shambling Vent enters the battlefield tapped. {T}: Add {W} or {B}. {1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
The Lost and the Damned 1UREnchantment Whenever a land enters the battlefield under your control from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token.
Life's Legacy 1GSorcery As an additional cost to cast this spell, sacrifice a creature. Draw cards equal to the sacrificed creature's power.
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