Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blaring Captain

3B · Creature — Azra Warrior

Partner with Blaring Recruiter (When this creature enters the battlefield, target player may put Blaring Recruiter into their hand from their library, then shuffle.) Whenever Blaring Captain attacks, attacking Warriors get +1/+1 until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Horror of the Broken Lands 4BCreature — Horror Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn. Cycling {B} ({B}, Discard this card: Draw a card.) 4/4
Captain's Claws 2Artifact — Equipment Equipped creature gets +1/+0. Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and attacking. Equip {1}
Mana-Charged Dragon 4RRCreature — Dragon Flying, trample Join forces — Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way. 5/5
Crashing Boars 3GGCreature — Boar Whenever Crashing Boars attacks, defending player chooses an untapped creature they control. That creature blocks Crashing Boars this turn if able. 4/4
Wandering Goblins 2RCreature — Goblin Warrior Domain — {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control. 0/3
Sun-Collared Raptor 1RCreature — Dinosaur Trample {2}{R}: Sun-Collared Raptor gets +3/+0 until end of turn. 1/2
Dauntless Onslaught 2WInstant Up to two target creatures each get +2/+2 until end of turn.
Mischief and Mayhem 4GSorcery Up to two target creatures each get +4/+4 until end of turn.
Nahiri's Stoneblades 1RInstant Up to two target creatures each get +2/+0 until end of turn.
Symbiosis 1GInstant Two target creatures each get +2/+2 until end of turn.
Page 123