M:tG card similarity search
3RG · Legendary Artifact Creature — Robot
More Than Meets the Eye {1}{R}{G} (You may cast this card converted for {1}{R}{G}.) Other nontoken artifact creatures and Vehicles you control have modular 1. (They enter the battlefield with an additional +1/+1 counter on them. When they die, you may put their +1/+1 counters on target artifact creature.) Whenever you put one or more +1/+1 counters on Blaster, convert it. 3/3
Name | Mana | Type | Text |
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Strax, Sontaran Nurse | 3RG | Legendary Creature — Alien Cleric | Vigilance, trample Grenades! — {2}, {T}, Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls. Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax. 5/5 |
Sparring Construct | 1 | Artifact Creature — Construct | When Sparring Construct dies, put a +1/+1 counter on target creature you control. 1/1 |
Hallowed Priest | 1W | Creature — Human Cleric | Whenever you gain life, put a +1/+1 counter on Hallowed Priest. 1/1 |
Illustrious Wanderglyph | 4W | Artifact Creature — Golem | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Other artifact creatures you control get +2/+2 as long as you have the city's blessing. At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token. 2/2 |
Stony Strength | G | Instant | Put a +1/+1 counter on target creature you control. Untap that creature. |
Sarulf, Realm Eater | 1BG | Legendary Creature — Wolf | Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater. At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way. 3/3 |
Cenn's Tactician | W | Creature — Kithkin Soldier | {W}, {T}: Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature each combat. 1/1 |
Good-Fortune Unicorn | 1GW | Creature — Unicorn | Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature. 2/2 |
Anointer of Valor | 5W | Creature — Angel | Flying Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature. 3/5 |
Bond Beetle | G | Creature — Insect | When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature. 0/1 |