Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blastoderm

2GG · Creature — Beast

Shroud (This creature can't be the target of spells or abilities.) Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) 5/5

Similar cards

Color identity:
NameManaTypeText
"Lifetime" Pass Holder BCreature — Zombie Guest "Lifetime" Pass Holder enters the battlefield tapped. When "Lifetime" Pass Holder dies, open an Attraction. Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield. 2/1
Opal Avenger 2WEnchantment When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature.
Steamcore Weird 3UCreature — Weird When Steamcore Weird enters the battlefield, if {R} was spent to cast it, it deals 2 damage to any target. 1/3
Red Dragon 4RRCreature — Dragon Flying Fire Breath — When Red Dragon enters the battlefield, it deals 4 damage to each opponent. 4/4
Toxic Abomination 1BCreature — Phyrexian Zombie When Toxic Abomination enters the battlefield, you lose 2 life. 3/2
Dual Shot RInstant Dual Shot deals 1 damage to each of up to two target creatures.
Jagged Lightning 3RRSorcery Jagged Lightning deals 3 damage to each of two target creatures.
Swelter 3RSorcery Swelter deals 2 damage to each of two target creatures.
Bloodchief Ascension BEnchantment At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Armistice 2WEnchantment {3}{W}{W}: You draw a card and target opponent gains 3 life.
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