M:tG card similarity search
4UUU · Sorcery
For each opponent, gain control of target permanent that player controls.
Name | Mana | Type | Text |
---|---|---|---|
Disciple of Caelus Nin | 4W | Creature — Human Wizard | When Disciple of Caelus Nin enters the battlefield, starting with you, each player chooses up to five permanents they control. All permanents other than Disciple of Caelus Nin that weren't chosen this way phase out. Permanents can't phase in. 3/4 |
Solphim, Mayhem Dominus | 2RR | Legendary Creature — Phyrexian Horror | If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead. {1}{R/P}{R/P}, Discard two cards: Put an indestructible counter on Solphim, Mayhem Dominus. ({R/P} can be paid with either {R} or 2 life.) 5/4 |
Giant's Grasp | 2UU | Enchantment — Aura | Enchant Giant you control When Giant's Grasp enters the battlefield, gain control of target nonland permanent for as long as Giant's Grasp remains on the battlefield. |
Sigarda, Host of Herons | 2GWW | Legendary Creature — Angel | Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents. 5/5 |
Role Reversal | UUR | Sorcery | Exchange control of two target permanents that share a permanent type. |
Ojutai, Soul of Winter | 5WU | Legendary Creature — Dragon | Flying, vigilance Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step. 5/6 |
Act of Aggression | 3R/PR/P | Instant | ({R/P} can be paid with either {R} or 2 life.) Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. |
Soul of New Phyrexia | 6 | Artifact Creature — Phyrexian Avatar | Trample {5}: Permanents you control gain indestructible until end of turn. {5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn. 6/6 |
River's Rebuke | 4UU | Sorcery | Return all nonland permanents target player controls to their owner's hand. |
Fortunate Few | 3WW | Sorcery | Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents. |