Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blaze of Glory

W · Instant

Cast this spell only during combat before blockers are declared. Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.

Similar cards

Color identity:
NameManaTypeText
Rumbling Ruin 5RCreature — Elemental When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn. 6/6
Palace Guard 2WCreature — Human Soldier Palace Guard can block any number of creatures. 1/4
Goblin Battle Jester 3RCreature — Goblin Whenever you cast a red spell, target creature can't block this turn. 2/2
Dream Fighter 2UCreature — Human Soldier Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.) 1/1
Bone Dancer 1BBCreature — Zombie Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn. 2/2
Coronation of Chaos 2RSorcery Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Ironfist Crusher 4WCreature — Human Soldier Ironfist Crusher can block any number of creatures. Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/4
Watchdog 3Artifact Creature — Dog Watchdog blocks each combat if able. As long as Watchdog is untapped, all creatures attacking you get -1/-0. 1/2
Berserkers of Blood Ridge 4RCreature — Human Berserker Berserkers of Blood Ridge attacks each combat if able. 4/4
Tactical Advantage WInstant Target blocking or blocked creature you control gets +2/+2 until end of turn.
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