Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blazing Archon

6WWW · Creature — Archon

Flying Creatures can't attack you. 5/6

Similar cards

Color identity:
NameManaTypeText
Pinion Feast 4GInstant Destroy target creature with flying. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Thunder Lasso 2WArtifact — Equipment When Thunder Lasso enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1. Whenever equipped creature attacks, tap target creature defending player controls. Equip {2}
Immovable Rod WArtifact You may choose not to untap Immovable Rod during your untap step. Whenever Immovable Rod becomes untapped, venture into the dungeon. {3}{W}, {T}: For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attack or block.
Render Silent WUUInstant Counter target spell. Its controller can't cast spells this turn.
Chainflail Centipede 2BArtifact Creature — Equipment Insect Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/2
Air Bladder UEnchantment — Aura Enchant creature Enchanted creature has flying. Enchanted creature can block only creatures with flying.
Fire Bowman RCreature — Human Soldier Archer Sacrifice Fire Bowman: It deals 1 damage to any target. Activate only during your turn, before attackers are declared. 1/1
Shadowheart, Cleric of Twilight 1BGLegendary Creature — Human Elf Cleric Deathtouch Shadowheart, Cleric of Twilight can't be blocked by creatures with power 2 or less. At the beginning of your end step, Shadowheart deals 1 damage to each player. Whenever you lose life during your turn, put a +1/+1 counter on Shadowheart. 4/4
Fervent Charge 1RWBEnchantment Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Harbor Guardian 2WUCreature — Gargoyle Reach (This creature can block creatures with flying.) Whenever Harbor Guardian attacks, defending player may draw a card. 3/4
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