M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Portal Manipulator | 2W/UW/U | Creature — Human Wizard | Flash When Portal Manipulator enters the battlefield during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player. 3/2 |
Daggerdrome Imp | 1B | Creature — Imp | Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) 1/1 |
Thrun, the Last Troll | 2GG | Legendary Creature — Troll Shaman | This spell can't be countered. Hexproof (This creature can't be the target of spells or abilities your opponents control.) {1}{G}: Regenerate Thrun, the Last Troll. 4/4 |
Skinthinner | 1B | Creature — Zombie | Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated. 2/1 |
Oketra the True | 3W | Legendary Creature — God | Double strike, indestructible Oketra the True can't attack or block unless you control at least three other creatures. {3}{W}: Create a 1/1 white Warrior creature token with vigilance. 3/6 |
Sungrace Pegasus | 1W | Creature — Pegasus | Flying (This creature can't be blocked except by creatures with flying or reach.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) 1/2 |
Dense Canopy | 1G | Enchantment | Creatures with flying can block only creatures with flying. |
Paladin Class | W | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) Spells your opponents cast during your turn cost {1} more to cast. {2}{W}: Level 2 Creatures you control get +1/+1. {4}{W}: Level 3 Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike. |
Sandstorm Verge | Land — Desert | {T}: Add {C}. {3}, {T}: Target creature can't block this turn. Activate only as a sorcery. | |
Silver Shroud Costume | 2 | Artifact — Equipment | Flash When Silver Shroud Costume enters the battlefield, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Equipped creature can't be blocked. Equip {3} |