Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blazing Archon

6WWW · Creature — Archon

Flying Creatures can't attack you. 5/6

Similar cards

Color identity:
NameManaTypeText
Guardian Beast 3BCreature — Beast As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts. 2/4
Fangren Firstborn 1GGGCreature — Beast Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature. 4/2
Rally the Troops WInstant Cast this spell only during the declare attackers step and only if you've been attacked this step. Untap all creatures you control.
Duskborne Skymarcher WCreature — Vampire Cleric Flying {W}, {T}: Target attacking Vampire gets +1/+1 until end of turn. 1/1
Alluring Suitor 2RCreature — Vampire When you attack with exactly two creatures, transform Alluring Suitor. 2/3
Vexing Shusher R/GR/GCreature — Goblin Shaman This spell can't be countered. {R/G}: Target spell can't be countered. 2/2
Ranger Squadron 4WWCreature — Cat Ranger Flying Double team 3/4
Kirtar's Wrath 4WWSorcery Destroy all creatures. They can't be regenerated. Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
Sparring Regimen 2WEnchantment When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.
War-Name Aspirant 1RCreature — Human Warrior Raid — War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked this turn. War-Name Aspirant can't be blocked by creatures with power 1 or less. 2/1
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