M:tG card similarity search
XRR · Instant — Arcane
You may exile a red card with mana value X from your hand rather than pay this spell's mana cost. Target creature gets +X/+0 until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Call a Surprise Witness | 1W | Sorcery | Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types. |
Cactus Preserve | Land — Desert | Cactus Preserve enters the battlefield tapped. {T}: Add one mana of any type that a land you control could produce. {3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land. | |
Twilight Prophet | 2BB | Creature — Vampire Cleric | Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. 2/4 |
Ecological Appreciation | X2G | Sorcery | Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation. |
Extinguish the Light | 2BB | Instant | Destroy target creature or planeswalker. If its mana value was 3 or less, you gain 3 life. |
Kardum, Patron of Flames | 2RR | Legendary Creature — Demon | Haste Whenever Kardum, Patron of Flames attacks, put a flame counter on it, then seek a card with mana value equal to the number of flame counters on it and exile that card face down. When Kardum dies, put all cards you own exiled with it into your hand. At the beginning of the end step of your next turn, discard those cards. 4/3 |
Return the Past | 4RR | Enchantment | As long as it's your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost. |
Inquisition of Kozilek | B | Sorcery | Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card. |
Sigardian Savior | 3WW | Creature — Angel | Flying When Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield. 3/3 |
Dragon Shadow | 1B | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature. |