Card Codex

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17 May 2024: Card library updated.

Blazing Sunsteel

1R · Artifact — Equipment

Equipped creature gets +1/+0 for each opponent you have. Whenever equipped creature is dealt damage, it deals that much damage to any target. Equip {4}

Similar cards

Color identity:
NameManaTypeText
Captain's Claws 2Artifact — Equipment Equipped creature gets +1/+0. Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and attacking. Equip {1}
A-Dwarfhold Champion 1WCreature — Dwarf Warrior Ward {1} As long as Dwarfhold Champion is equipped, it gets +0/+2. 3/1
Talons of Wildwood 1GEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) {2}{G}: Return Talons of Wildwood from your graveyard to your hand.
Pianna, Nomad Captain 1WWLegendary Creature — Human Nomad Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn. 2/2
Growth Cycle 1GInstant Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard.
Sleeper Agent BCreature — Phyrexian Minion When Sleeper Agent enters the battlefield, target opponent gains control of it. At the beginning of your upkeep, Sleeper Agent deals 2 damage to you. 3/3
Spiteful Prankster 2RCreature — Devil As long as it's your turn, Spiteful Prankster has first strike. Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker. 3/2
Foray of Orcs 3RSorcery Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Collective Defiance 1RRSorcery Escalate {1} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player discards all the cards in their hand, then draws that many cards. • Collective Defiance deals 4 damage to target creature. • Collective Defiance deals 3 damage to target opponent or planeswalker.
Warmonger 3RCreature — Minotaur Monger {2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability. 3/3
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