Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bleed Dry

2BB · Instant

Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.

Similar cards

Color identity:
NameManaTypeText
Ambulatory Edifice 2BArtifact Creature — Phyrexian Construct When Ambulatory Edifice enters the battlefield, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn. 3/2
Skulduggery BInstant Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
Hurloon Shaman 1RRCreature — Minotaur Shaman When Hurloon Shaman dies, each player sacrifices a land. 2/3
Genestealer Locus 3UCreature — Tyranid Human Neurotraumal Rod — Whenever a creature attacks you, it gets -1/-0 until end of turn. Whenever a creature attacks one of your opponents, it gets +0/+1 until end of turn. 3/3
Barge In RInstant Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.
Overblaze 3RInstant — Arcane Each time target permanent would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead. Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Toluz, Clever Conductor W/UUU/BLegendary Creature — Human Rogue When Toluz, Clever Conductor enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever you discard one or more cards, exile them from your graveyard. When Toluz dies, put the cards exiled with it into their owner's hand. 3/1
Darksteel Garrison 2Artifact — Fortification Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Branching Evolution 2GEnchantment If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Adrix and Nev, Twincasters 2GULegendary Creature — Merfolk Wizard Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) If one or more tokens would be created under your control, twice that many of those tokens are created instead. 2/2
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