Card Codex

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17 May 2024: Card library updated.

Bleeding Edge

1BB · Sorcery

Up to one target creature gets -2/-2 until end of turn. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Similar cards

Color identity:
NameManaTypeText
Ana Disciple GCreature — Human Wizard {U}, {T}: Target creature gains flying until end of turn. {B}, {T}: Target creature gets -2/-0 until end of turn. 1/1
Rookie Mistake UInstant Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.
Noxious Ghoul 3BBCreature — Zombie Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn. 3/3
Wilderness Hypnotist 2UUCreature — Merfolk Wizard {T}: Target red or green creature gets -2/-0 until end of turn. 1/3
Necropolis Fiend 7BBCreature — Demon Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Flying {X}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn. 4/5
Bloodline Culling 1BBInstant Choose one — • Target creature gets -5/-5 until end of turn. • Creature tokens get -2/-2 until end of turn.
Olivia's Wrath 4BSorcery Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
Keening Banshee 2BBCreature — Spirit Flying When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn. 2/2
Festering Newt BCreature — Salamander When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch. 1/1
Demonic Stench BInstant — Adventure Each creature that blocked this turn gets -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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