Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blessed Light

4W · Instant

Exile target creature or enchantment.

Similar cards

Color identity:
NameManaTypeText
Evolutionary Escalation 1GEnchantment At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.
Fruit of the First Tree 3GEnchantment — Aura Enchant creature When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.
Ghost-Lit Drifter 2UCreature — Spirit Flying {2}{U}: Another target creature gains flying until end of turn. Channel — {X}{U}, Discard Ghost-Lit Drifter: X target creatures gain flying until end of turn. 2/2
Fortune, Loyal Steed 2WLegendary Creature — Beast Mount When Fortune, Loyal Steed enters the battlefield, scry 2. Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1 2/4
Thelon of Havenwood GGLegendary Creature — Elf Druid Each Fungus creature gets +1/+1 for each spore counter on it. {B}{G}, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield. 2/2
Rivals' Duel 3RSorcery Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Freeze in Place 1USorcery Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Turbo-Thwacking Auto-Hammer Artifact — Contraption Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn.
Bearscape 1GGEnchantment {1}{G}, Exile two cards from your graveyard: Create a 2/2 green Bear creature token.
Atzocan Archer 2GCreature — Human Archer Reach When Atzocan Archer enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.) 1/4
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