M:tG card similarity search
1W · Instant
You gain 1 life. Draw a card at the beginning of the next turn's upkeep.
| Name | Mana | Type | Text |
|---|---|---|---|
| Mutual Epiphany | Phenomenon | When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.) | |
| Cephalid Looter | 2U | Creature — Cephalid Rogue | {T}: Target player draws a card, then discards a card. 2/1 |
| Gut, Bestial Fanatic | 4RRG | Legendary Creature — Goblin Shaman | When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it's 5/5 and has trample and haste. Sacrifice it at the beginning of your next end step. 5/4 |
| Tainted Well | 2B | Enchantment — Aura | Enchant land When Tainted Well enters the battlefield, draw a card. Enchanted land is a Swamp. |
| Sage of Lat-Nam | 1U | Creature — Human Artificer | {T}, Sacrifice an artifact: Draw a card. 1/2 |
| Pious Evangel | 2W | Creature — Human Cleric | Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life. {2}, {T}, Sacrifice another permanent: Transform Pious Evangel. 2/2 |
| Demonic Pact | 2BB | Enchantment | At the beginning of your upkeep, choose one that hasn't been chosen — • Demonic Pact deals 4 damage to any target and you gain 4 life. • Target opponent discards two cards. • Draw two cards. • You lose the game. |
| First Response | 3W | Enchantment | At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token. |
| Mangara, the Diplomat | 3W | Legendary Creature — Human Cleric | Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card. 2/4 |
| Spider Climb | G | Enchantment — Aura | You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.) |