M:tG card similarity search
3G · Snow Sorcery
Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of {S} spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.
Name | Mana | Type | Text |
---|---|---|---|
Glittering Stockpile | 2R | Artifact — Treasure | {T}: Add {R}. Put a stash counter on Glittering Stockpile. {T}, Sacrifice Glittering Stockpile: Add X mana of any one color, where X is the number of stash counters on Glittering Stockpile. |
Centaur Battlemaster | 3GG | Creature — Centaur Warrior | Heroic — Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster. 3/3 |
Raffine, Scheming Seer | WUB | Legendary Creature — Sphinx Demon | Flying, ward {1} Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.) 1/4 |
Festering Wound | 1B | Enchantment — Aura | Enchant creature At the beginning of your upkeep, you may put an infection counter on Festering Wound. At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound. |
Hydradoodle | XXGG | Creature — Hydra Dog | As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with a number of +1/+1 counters on it equal to the total of those results. Reach, trample 0/0 |
Pantlaza, Sun-Favored | 2RGW | Legendary Creature — Dinosaur | Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 4/4 |
Flow of Ideas | 5U | Sorcery | Draw a card for each Island you control. |
Wretched Banquet | B | Sorcery | Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield. |
Electrodominance | XRR | Instant | Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost. |
Street Spasm | XR | Instant | Street Spasm deals X damage to target creature without flying you don't control. Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |