M:tG card similarity search
2B · Enchantment — Aura
Flash Enchant creature At the beginning of your upkeep, you lose 1 life. {0}: Regenerate enchanted creature.
Name | Mana | Type | Text |
---|---|---|---|
Loyal Subordinate | 2B | Creature — Zombie | Menace Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life. 3/1 |
Shrieking Affliction | B | Enchantment | At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 3 life. |
Convalescence | 1W | Enchantment | At the beginning of your upkeep, if you have 10 or less life, you gain 1 life. |
Fretwork Colony | 1B | Creature — Insect | Fretwork Colony can't block. At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life. 1/1 |
Ajani's Mantra | 1W | Enchantment | At the beginning of your upkeep, you may gain 1 life. |
Bitterblossom | 1B | Tribal Enchantment — Faerie | At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. |
Glint-Sleeve Siphoner | 1B | Creature — Human Rogue | Menace Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get {E} (an energy counter). At the beginning of your upkeep, you may pay {E}{E}. If you do, you draw a card and you lose 1 life. 2/1 |
A Good Thing | 4WB | Enchantment | Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game. |
Grounded | 1G | Enchantment — Aura | Enchant creature Enchanted creature loses flying. |
Blood Tyrant | 4UBR | Creature — Vampire | Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant. 5/5 |