M:tG card similarity search
BB · Enchantment — Aura
Enchant land When enchanted land becomes tapped, destroy it.
Name | Mana | Type | Text |
---|---|---|---|
Armageddon | 3W | Sorcery | Destroy all lands. |
Bust | 5R | Sorcery | Destroy all lands. |
Ravages of War | 3W | Sorcery | Destroy all lands. |
Siege of Towers | 1R | Sorcery | Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target Mountain becomes a 3/1 creature. It's still a land. |
Hall of Storm Giants | Land | If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) | |
Animate Land | G | Instant | Until end of turn, target land becomes a 3/3 creature that's still a land. |
Corrupted Roots | B | Enchantment — Aura | Enchant Forest or Plains Whenever enchanted land becomes tapped, its controller loses 2 life. |
Ruination | 3R | Sorcery | Destroy all nonbasic lands. |
Chronic Flooding | 1U | Enchantment — Aura | Enchant land Whenever enchanted land becomes tapped, its controller mills three cards. |
Natural Affinity | 2G | Instant | All lands become 2/2 creatures until end of turn. They're still lands. |