M:tG card similarity search
BB · Enchantment — Aura
Enchant land When enchanted land becomes tapped, destroy it.
Name | Mana | Type | Text |
---|---|---|---|
Harmonious Emergence | 3G | Enchantment — Aura | Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn. |
Army Ants | 1BR | Creature — Insect | {T}, Sacrifice a land: Destroy target land. 1/1 |
Genju of the Realm | WUBRG | Legendary Enchantment — Aura | Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand. |
Chimeric Idol | 3 | Artifact | {0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn. |
Cave of the Frost Dragon | Land | If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. {T}: Add {W}. {4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land. | |
Vivify | 2G | Instant | Target land becomes a 3/3 creature until end of turn. It's still a land. Draw a card. |
Balduvian Conjurer | 1U | Creature — Human Wizard | {T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land. 0/2 |
Wind Zendikon | U | Enchantment — Aura | Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. When enchanted land dies, return that card to its owner's hand. |
Price of Glory | 2R | Enchantment | Whenever a player taps a land for mana, if it's not that player's turn, destroy that land. |
Back to Nature | 1G | Instant | Destroy all enchantments. |