M:tG card similarity search
3B · Creature — Human Wizard
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Daybreak Charger | 1W | Creature — Unicorn | When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn. 3/1 |
Michiko's Reign of Truth | 1W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control. III — Exile this Saga, then return it to the battlefield transformed under your control. |
Gimli's Fury | 1R | Instant | Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn. |
Oakshade Stalker | 2G | Creature — Human Ranger Werewolf | You may cast Oakshade Stalker as though it had flash if you pay {2} more to cast it. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/3 |
Customs Depot | 1U | Enchantment | Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card. |
The First Sliver | WUBRG | Legendary Creature — Sliver | Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Sliver spells you cast have cascade. 7/7 |
Sideswipe | 1R | Instant | You may change any targets of target Arcane spell. |
Malachite Talisman | 2 | Artifact | Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent. |
Rush of Vitality | 1B | Instant | Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.") |
Magnify | G | Instant | All creatures get +1/+1 until end of turn. |