M:tG card similarity search
· Land
{T}: Add {C}. {3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control.
Name | Mana | Type | Text |
---|---|---|---|
Goblin Boom Keg | 4 | Artifact | At the beginning of your upkeep, sacrifice Goblin Boom Keg. When Goblin Boom Keg is put into a graveyard from the battlefield, it deals 3 damage to any target. |
Aether Hub | Land | When Aether Hub enters the battlefield, you get {E} (an energy counter). {T}: Add {C}. {T}, Pay {E}: Add one mana of any color. | |
Turn to Dust | G | Instant | Destroy target Equipment. Add {G}. |
Evil Boros Charm | B/RW/B | Instant | Choose one — • Evil Boros Charm deals 2 damage to any target and you gain 2 life. • Unblocked attacking creatures get +1/+0 until end of turn. • Create a 1/1 colorless Spirit creature token with lifelink and haste. |
Tranquil Frillback | 2G | Creature — Dinosaur | When Tranquil Frillback enters the battlefield, you may pay {G} up to three times. When you pay this cost one or more times, choose up to that many — • Destroy target artifact or enchantment. • Exile target player's graveyard. • You gain 4 life. 3/3 |
Zhur-Taa Druid | RG | Creature — Human Druid | {T}: Add {G}. Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent. 1/1 |
Oxidda Daredevil | 1R | Creature — Goblin Artificer | Sacrifice an artifact: Oxidda Daredevil gains haste until end of turn. 2/1 |
Life Insurance | 3WB | Enchantment | Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever a nontoken creature dies, you lose 1 life and create a Treasure token. |
Vapor Snare | 4U | Enchantment — Aura | Enchant creature You control enchanted creature. At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand. |
Hero of Goma Fada | 4W | Creature — Human Knight Ally | Rally — Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn. 4/3 |