Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blightsoil Druid

1B · Creature — Elf Druid

{T}, Pay 1 life: Add {G}. 1/2

Similar cards

Color identity:
NameManaTypeText
Stonework Packbeast 2Artifact Creature — Beast Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard. {2}: Add one mana of any color. 2/1
Pharika's Disciple 3GCreature — Centaur Warrior Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) 2/3
Inheritance WEnchantment Whenever a creature dies, you may pay {3}. If you do, draw a card.
Sorin Markov 3BBBLegendary Planeswalker — Sorin [+2]: Sorin Markov deals 2 damage to any target and you gain 2 life. [−3]: Target opponent's life total becomes 10. [−7]: You control target player during that player's next turn. Loyalty 4
Defiant Bloodlord 5BBCreature — Vampire Flying Whenever you gain life, target opponent loses that much life. 4/5
Ayli, Eternal Pilgrim WBLegendary Creature — Kor Cleric Deathtouch {1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. {1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total. 2/3
Shattered Seraph 4WUBCreature — Angel Rogue Flying When Shattered Seraph enters the battlefield, you gain 3 life. {2}, Exile Shattered Seraph from your hand: Target land gains "{T}: Add {W}, {U}, or {B}" until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled. 4/4
Ancestor Dragon 4WWCreature — Dragon Flying Whenever one or more creatures you control attack, you gain 1 life for each attacking creature. 5/6
Shrieking Affliction BEnchantment At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 3 life.
Quirion Explorer 1GCreature — Elf Druid Scout {T}: Add one mana of any color that a land an opponent controls could produce. 1/1
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