Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blightspeaker

1B · Creature — Human Rebel Cleric

{T}: Target player loses 1 life. {4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. 1/1

Similar cards

Color identity:
NameManaTypeText
Screaming Seahawk 4UCreature — Bird Flying When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle. 2/2
Master of Predicaments 3UUCreature — Sphinx Flying Whenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's mana value is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost. 4/4
Painful Memories 1BSorcery Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
Divine Gambit WWSorcery Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.
Discourtesy Clerk 3BCreature — Vampire Employee When Discourtesy Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life. 3/2
Greed's Gambit 3BEnchantment When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
Living Armor 4Artifact {T}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's mana value.
Devoted Retainer WCreature — Human Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 1/1
Inner-Chamber Guard 1WCreature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 0/2
Ronin Cavekeeper 5RCreature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 4/3
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