Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blind Creeper

1B · Creature — Zombie Beast

Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Gift of Fangs BEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2.
Ledger Shredder 1UCreature — Bird Advisor Flying Whenever a player casts their second spell each turn, Ledger Shredder connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 1/3
Quag Sickness 2BEnchantment — Aura Enchant creature Enchanted creature gets -1/-1 for each Swamp you control.
Presence of the Master 3WEnchantment Whenever a player casts an enchantment spell, counter it.
Skulduggery BInstant Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
Boromir, Warden of the Tower 2WLegendary Creature — Human Soldier Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you. 3/3
Jabari's Influence 3WWInstant Cast this spell only after combat. Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.
Demon of Dark Schemes 3BBBCreature — Demon Flying When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until end of turn. Whenever another creature dies, you get {E} (an energy counter). {2}{B}, Pay {E}{E}{E}{E}: Put target creature card from a graveyard onto the battlefield under your control tapped. 5/5
Short Circuit 1UEnchantment — Aura Flash Enchant artifact or creature As long as enchanted permanent is a creature, it gets -3/-0 and loses flying.
Baneblade Scoundrel 3BCreature — Human Rogue Werewolf Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/3
Page 47