Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blind Seer

2UU · Legendary Creature — Human Wizard

{1}{U}: Target spell or permanent becomes the color of your choice until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Suq'Ata Firewalker 1UUCreature — Human Wizard Suq'Ata Firewalker can't be the target of red spells or abilities from red sources. {T}: Suq'Ata Firewalker deals 1 damage to any target. 0/1
Commander Sofia Daguerre 3WLegendary Creature — Human Pilot Flash Crash Landing — When Commander Sofia Daguerre enters the battlefield, destroy up to one target legendary permanent. That permanent's controller creates a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 1/3
Concerted Defense UInstant Counter target noncreature spell unless its controller pays {1} plus an additional {1} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Brushwagg 1GGCreature — Brushwagg Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn. 3/2
Palace Jailer 2WWCreature — Human Soldier When Palace Jailer enters the battlefield, you become the monarch. When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. 2/2
Stubborn Burrowfiend 1GCreature — Badger Beast Mount Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 2/2
Rogues' Gallery 2BSorcery For each color, return up to one target creature card of that color from your graveyard to your hand.
Frazzle 3UInstant Counter target nonblue spell.
Wilderness Hypnotist 2UUCreature — Merfolk Wizard {T}: Target red or green creature gets -2/-0 until end of turn. 1/3
Douse 2UEnchantment {1}{U}: Counter target red spell.
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