M:tG card similarity search
2UU · Legendary Creature — Human Wizard
{1}{U}: Target spell or permanent becomes the color of your choice until end of turn. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Magical Hacker | 1U | Creature — Human Gamer | {U}: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn. 1/2 |
Eight-and-a-Half-Tails | WW | Legendary Creature — Fox Cleric | {1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn. 2/2 |
Thoughtlace | U | Instant | Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) |
Sygg, River Guide | WU | Legendary Creature — Merfolk Wizard | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn. 2/2 |
Rainbow Crow | 3U | Creature — Bird | Flying {1}: Rainbow Crow becomes the color of your choice until end of turn. 2/2 |
Razor Barrier | 1W | Instant | Target permanent you control gains protection from artifacts or from the color of your choice until end of turn. |
Faith's Shield | W | Instant | Target permanent you control gains protection from the color of your choice until end of turn. Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn. |
Prismatic Dragon | 2WW | Summon Dragon | Flying During your upkeep, Prismatic Dragon becomes a random color permanently. {2}: Prismatic Dragon becomes a random color permanently. 2/3 |
Deathlace | B | Instant | Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) |
Samite Elder | 2W | Creature — Human Cleric | {T}: Creatures you control gain protection from the colors of target permanent you control until end of turn. 1/2 |