Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blind Seer

2UU · Legendary Creature — Human Wizard

{1}{U}: Target spell or permanent becomes the color of your choice until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Detection Tower Land {T}: Add {C}. {1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
Nesting Grounds Land {T}: Add {C}. {1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
Breaker of Creation 6CCCreature — Eldrazi When you cast this spell, you gain 1 life for each colorless permanent you control. Hexproof from each color Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) 8/4
Moniker Mage 2UCreature — Human Wizard {U}, Say your middle name: Moniker Mage gains shroud until end of turn. {U}, Say an opponent's middle name: Moniker Mage gains flying until end of turn. 2/2
Spireside Infiltrator 2RCreature — Human Rogue Whenever Spireside Infiltrator becomes tapped, it deals 1 damage to each opponent. 3/2
Teferi's Protection 2WInstant Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
Hostile Desert Land — Desert {T}: Add {C}. {2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.
Hidden Herd GEnchantment When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature.
Blood Celebrant BCreature — Human Cleric {B}, Pay 1 life: Add one mana of any color. 1/1
Syndic of Tithes 1WCreature — Human Cleric Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) 2/2
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