M:tG card similarity search
2R · Creature — Giant Warrior
Blind-Spot Giant can't attack or block unless you control another Giant. 4/3
Name | Mana | Type | Text |
---|---|---|---|
Boggart Mob | 3B | Creature — Goblin Warrior | Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin Rogue creature token. 5/5 |
Hundred-Handed One | 2WW | Creature — Giant | Vigilance {3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat. 3/5 |
Steamflogger Temp | 1R | Creature — Goblin Rigger | {6}, {T}: Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) 2/1 |
Doors of Durin | 3RG | Legendary Artifact | Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf. |
Nath's Buffoon | 1B | Creature — Goblin Rogue | Protection from Elves 1/1 |
Boggart Sprite-Chaser | 1R | Creature — Goblin Warrior | As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying. 1/2 |
Mardu Ascendancy | RWB | Enchantment | Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking. Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn. |
Nobilis of War | R/WR/WR/WR/WR/W | Creature — Spirit Avatar | Flying Attacking creatures you control get +2/+0. 3/4 |
Vengeful Ancestor | 2RR | Creature — Spirit Dragon | Flying Whenever Vengeful Ancestor enters the battlefield or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever a goaded creature attacks, it deals 1 damage to its controller. 3/4 |
Conversion | 2WW | Enchantment | At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}. All Mountains are Plains. |