Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blinding Angel

3WW · Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase. 2/4

Similar cards

Color identity:
NameManaTypeText
Crystalline Giant 3Artifact Creature — Giant At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant. 3/3
Brave the Sands 1WEnchantment Creatures you control have vigilance. Each creature you control can block an additional creature each combat.
Viseling 4Artifact Creature — Phyrexian Construct At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4. 2/2
Trained Condor 2UCreature — Bird Flying Whenever Trained Condor attacks, another target creature you control gains flying until end of turn. 2/1
Venomous Breath 3GInstant Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
Angelic Skirmisher 4WWCreature — Angel Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn. 4/4
Abomination 3BBCreature — Horror Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. 2/6
Infected Vermin 2BCreature — Rat {2}{B}: Infected Vermin deals 1 damage to each creature and each player. Threshold — {3}{B}: Infected Vermin deals 3 damage to each creature and each player. Activate only if seven or more cards are in your graveyard. 1/1
Ascendant Spirit USnow Creature — Spirit {S}{S}: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3. {S}{S}{S}: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4. {S}{S}{S}{S}: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card." 1/1
Walking Bulwark 1Artifact Creature — Golem Defender {2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery. 0/3
Page 161