Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blinding Angel

3WW · Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase. 2/4

Similar cards

Color identity:
NameManaTypeText
Ferris Wheel Artifact — Attraction Visit — Choose target creature that hasn't been phased out with Ferris Wheel. That creature phases out until you roll a 3 or less while rolling to visit your Attractions.
Sarah's Wings WTribal Instant — Angel Target creature or player gains flying until end of turn. (Players with flying can't be dealt damage by creatures without flying.)
Char 2RInstant Char deals 4 damage to any target and 2 damage to you.
Psionic Blast 2UInstant Psionic Blast deals 4 damage to any target and 2 damage to you.
Halana and Alena, Partners 2RGLegendary Creature — Human Ranger First strike, reach At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn. 2/3
Windstorm Drake 4UCreature — Drake Flying Other creatures you control with flying get +1/+0. 3/3
Insolence 2REnchantment — Aura Enchant creature Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.
Pinpoint Avalanche 3RRInstant Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.
Ghosts of the Innocent 5WWCreature — Spirit If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead. 4/5
Overseer of Vault 76 2WLegendary Creature — Human Advisor First Contact — Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76. At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn. 3/3
Page 306