M:tG card similarity search
3WW · Creature — Angel
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase. 2/4
Name | Mana | Type | Text |
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Retributive Wand | 3 | Artifact | {3}, {T}: Retributive Wand deals 1 damage to any target. When Retributive Wand is put into a graveyard from the battlefield, it deals 5 damage to any target. |
Thorough Investigation | 2W | Enchantment | Whenever you attack, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.) |
Dunerider Outlaw | BB | Creature — Human Rebel Rogue | Protection from green At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it. 1/1 |
Chainflail Centipede | 2B | Artifact Creature — Equipment Insect | Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/2 |
Juggletron | 2R | Artifact Creature — Clown Robot | Trample Whenever Juggletron attacks, you may put an art sticker on it. Juggletron gets +3/+0 for each item in its art that's not touching Juggletron, another item, or the card frame. 0/4 |
Grim Guardian | 2B | Enchantment Creature — Zombie | Constellation — Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life. 1/4 |
Lupari Shield | 1G | Sorcery — Adventure | Humans you control gain indestructible until your next turn. (Then exile this card. You may cast the creature later from exile.) |
Ghost Ship | 2UU | Creature — Spirit | Flying {U}{U}{U}: Regenerate Ghost Ship. 2/4 |
Will-o'-the-Wisp | B | Creature — Spirit | Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 0/1 |
Aradesh, the Founder | 2W | Legendary Creature — Human Soldier | Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card. 1/4 |