Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blinding Flare

R · Sorcery

Strive — This spell costs {R} more to cast for each target beyond the first. Any number of target creatures can't block this turn.

Similar cards

Color identity:
NameManaTypeText
Sanctum of Tranquil Light WLegendary Enchantment — Shrine {5}{W}: Tap target creature. This ability costs {1} less to activate for each Shrine you control.
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Undercover Butler 2U/BCreature — Human Rogue Whenever Undercover Butler attacks the player with the most life or tied for most life, it can't be blocked this turn. 2/3
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Arco-Flagellant 2BCreature — Human Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Arco-Flagellant can't block. Endurant — Pay 3 life: Arco-Flagellant gains indestructible until end of turn. 3/1
Kaervek's Spite BBBInstant As an additional cost to cast this spell, sacrifice all permanents you control and discard your hand. Target player loses 5 life.
Netter en-Dal WCreature — Human Spellshaper {W}, {T}, Discard a card: Target creature can't attack this turn. 1/1
Fodder Launch 3BTribal Sorcery — Goblin As an additional cost to cast this spell, sacrifice a Goblin. Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.
Emry, Lurker of the Loch 2ULegendary Creature — Merfolk Wizard This spell costs {1} less to cast for each artifact you control. When Emry, Lurker of the Loch enters the battlefield, mill four cards. {T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.) 1/2
Honor the God-Pharaoh 2RSorcery As an additional cost to cast this spell, discard a card. Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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