M:tG card similarity search
2G · Instant
Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
Name | Mana | Type | Text |
---|---|---|---|
Time Distortion | Phenomenon | When you encounter Time Distortion, reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise. Then planeswalk away from this phenomenon.) | |
Bringer of the Red Dawn | 7RR | Creature — Bringer | You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. 5/5 |
Run Amok | 1R | Instant | Target attacking creature gets +3/+3 and gains trample until end of turn. |
Sarevok the Usurper | 3B | Legendary Creature — Human Knight | Specialize {3} At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. 3/3 |
Rites of Initiation | R | Instant | Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way. |
Concealed Weapon | 1R | Artifact — Equipment | Equipped creature gets +3/+0. Disguise {2}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Concealed Weapon is turned face up, attach it to target creature you control. Equip {1}{R} |
Storm the Citadel | 4G | Sorcery | Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls." |
Overgrown Battlement | 1G | Creature — Wall | Defender {T}: Add {G} for each creature you control with defender. 0/4 |
Declare Dominance | 3GG | Sorcery | Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so. |
Tainted Remedy | 2B | Enchantment | If an opponent would gain life, that player loses that much life instead. |