Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blink

2UB · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, III — Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.) II, IV — Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."

Similar cards

Color identity:
NameManaTypeText
Ogre Leadfoot 4RCreature — Ogre Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature. 3/3
Vorinclex, Monstrous Raider 4GGLegendary Creature — Phyrexian Praetor Trample, haste If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down. 6/6
Artisan of Forms 1UCreature — Human Wizard Heroic — Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature, except it has this ability. 1/1
Moor Fiend 3BCreature — Horror Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/3
Horror of the Dim 4BCreature — Horror {U}: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) 3/4
Painful Bond 1BInstant Draw two cards, then nonland cards in your hand with mana value 3 or less perpetually gain "When you cast this spell, you lose 1 life."
Boldwyr Intimidator 5RRCreature — Giant Warrior Cowards can't block Warriors. {R}: Target creature becomes a Coward until end of turn. {2}{R}: Target creature becomes a Warrior until end of turn. 5/5
Riddlesmith 1UCreature — Human Artificer Whenever you cast an artifact spell, you may draw a card. If you do, discard a card. 2/1
Ondu Inversion 6WWSorcery Destroy all nonland permanents.
Planar Cleansing 3WWWSorcery Destroy all nonland permanents.
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